

You may also change some of the graphics, if you don't like the ones that come with Essentials. The most obvious things you're going to change are the maps, but you'll also change things like the Town Map, which Pokémon can be encountered where, and so forth. To make your own game, you're going to modify the Essentials game. Despite sometimes being referred to as a "kit", it is still just an RMXP game. (And as a new rpgmaker, I might recommend skipping this game idea for the time being, as it's quite complex for a newbie start with something easier and build up from there).Pokémon Essentials is nothing more than a game made in RPG Maker XP (RMXP), which has been modified to look and work like a Pokémon game. It will not be an exact replica of Mystery Dungeon but that's a good thing. So I would say, after breaking down the game components into its various elements and tackling each one-by-one, then see how you can get the game to work in RPG Maker that is satisfying for you. There are some plugins you can find to get it to work but again, it will take time on your end to achieve.Įverything else are decisions you need to make.

If the combat is open field action rpg style, that will be another hurdle because RPG Maker is turn-based. That's not a built-in function for RPG Maker and will require a lot to work on your end to implement.

Without knowing much about the Mystery Dungeon series, I know your biggest hurdle will be adding randomly generated dungeons. The community will answer smaller, specific questions for you, but they in no way can answer "How can I do this? What are the steps?" Break it down yourself, then do what you can piece-by-piece, little-by-little, and then fill in the gaps with research.

This isn't a list to ask the community - you can't ask all of these questions and expect a response - but a starting point to begin your design.
